Edit
![Fig 132](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132.png)
The audio tracks are the sound associated with the Video. That audio can be manipulated using this menu.
![Fig 132A](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132A.png)
![Fig 132AA](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132AA.png)
Standard apple function of undoing the last action.
![Fig 132C](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132C.png)
Standard apple function of redoing the last action.
![Fig 132B](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132B.png)
Can cut content.
![Fig 132D](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132D.png)
Can copy different content.
![Fig 132E](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132E.png)
Can paste the content that you cut or copied.
![Fig 132F](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132F.png)
Selects all the content in that section.
![Fig 132G](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132G.png)
Copies that movie frame.
![Fig 132H](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132H.png)
This copies the frame that the movie is at to output.
![Fig 132J](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132J.png)
Copies the movie frame to a drawing window.
![Fig 132I](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132I.png)
Pastes the instances selected from the timeline into the Movie Organizer.
![Fig 132K](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132K.png)
Pastes the instances selected from the timeline into the Sorter.
![Fig 132L](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132L.png)
Can add or subtract time from the start and end times of instances.
![Fig 132M](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132M.png)
If the timeline cursor is in the front end of the instance it will be trimmed back to the position of the timeline cursor. If the timeline cursor is placed in the second half of the instance it will be trimmed back to the position of the cursor.
![Fig 132O](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132O.png)
Splits the instance where the playhead is.
![Fig 132N](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132N.png)
Can adjust the start and end of the instance with Instance edit.
![Fig 132P](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132P.png)
This function works within the Instance Edit window and when the Split is created it is written into the primary instance in the timeline.
![Fig 132Q](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132Q.png)
This tool was created for use in the Movie organizer and the Sorter windows.
![Fig 132R](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132R.png)
This will play the movie backwards.
![Fig 132W](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132W.png)
Stops the movie while it’s playing.
![Fig 132X](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132X.png)
Plays the movie.
![Fig 132Y](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132Y.png)
If you need to nudge the instances left to match up the timeline and movie you can use this.
![Fig 132.1B](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132.1B.png)
If you need to nudge the instances right to match up the timeline and movie you can use this.
![Fig 132.1A](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132.1A1.png)
The instances to the right of the playhead will be nudged left or right.
![Fig 132.1C](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132.1C.png)
![Fig123.1D](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig123.1D.png)
Opens the find function.
![Fig 132.1D](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132.1D.png)
This option shows the labels that are on an specific instance.
![Fig 132.1E](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132.1E.png)
With instance note you can add notes on the instance. These can be seen when you play the movie.
![Fig 132.1F](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132.1F.png)
The instance stays but all labels are deleted from the instance.
![Fig 132.1G](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132.1G1.png)
Drawings are all removed from the instances that you selected.
![Fig 132.1H](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132.1H1.png)
More than one duplicate labels are removed from the selected instances.
![Fig 132.1I](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132.1I1.png)
This is used when stacking 2 movies. This option automatically aligns all of the movies in the stack to the game start time.
![Fig 123.1J](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-123.1J.png)
The alignment is done at the latest start time of the movie in the stack.
![Fig 132.1K](http://sportstecmanuals.help/sportscode-10/wp-content/uploads/sites/49/2015/05/Fig-132.1K1.png)